Artist Interview Concept art fusing a real-time render from the Luminous Engine and a 2D drawing 2020.04.21
CEDEC 2019 Speakers Interview Series The 5th installment:The pursuit of expression unique to Luminous Productions through real-time ray tracing and the creation of a development environment ensuring high-quality 2019.12.12
CEDEC 2019 Speakers Interview Series The 4th installment:Bringing Improved Image Quality to Real-Time Rendering 2019.12.04
CEDEC 2019 Speakers Interview Series The 3rd installment:Our talents go beyond creating the powerful!Creating Enemy AI for a 3D Action Game Using Deep Learning 2019.11.28
CEDEC 2019 Speakers Interview Series The 2nd installment:Automation of development efficiency essential to AAA game development - Ideas and Visions for the Future 2019.11.14
CEDEC 2019 Speakers Interview Series The 1st installment:The pursuit of realistic and compelling character expression 2019.11.01